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Sequense Steps

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11 years 6 months ago #8766 by vbs
Sequense Steps was created by vbs
Hello,

Is it going to be possible in the future to add a point step in the sequence?
If step 1 true 35 exist there is a scene aded to a play. i can insert one between 5 and 6 this means 5 become six en so on.
If i could add 5.1 then 6 ail stay six and so on.

It would save a lot of time to change all the numbers in my paperworks.

Regards Vincent

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11 years 5 months ago #8786 by sl1200mk2
Replied by sl1200mk2 on topic Sequense Steps
Hi Vincent,
this is why you have to work with cues and not with steps...
as you can insert (almost) as many cues you want between two, you don't have to modify the paperwork.


++

nicolas

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11 years 5 months ago #8823 by vbs
Replied by vbs on topic Sequense Steps
Hi Nico,

Thank of your reply.
Yes i understand this, bust some time's you have shows with que's that repeat them self a lot of time's.
Let say you what to edit this que you have to do this many time,s in stead you use the same cue in different steps.

Is it not possible to edit the steps or is it your choice?

Also i see a lot of change towards to add moving heads in the new version.
Is it posible to update the manual so we know how to work with the new items

Regards Vincent

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11 years 5 months ago #8832 by sl1200mk2
Replied by sl1200mk2 on topic Sequense Steps
Hi Vincent,

Is it not possible to edit the steps or is it your choice?

it's possible to edit steps (you can set inside a step any cue you want, times, linked stuff, etc....) but you cannot change the numerical number of a step and it's my choice...
numerical order is important at coding stage (not cue coding, but software coding) as they're index of array.
I won't tell you the whole coding story, but that's the main reason of numerical order of steps.

Also i see a lot of change towards to add moving heads in the new version.
Is it posible to update the manual so we know how to work with the new items

I would like to have the time to do so....
but for now, I do not...

++

nicolas

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